This means that when they hit you with a club, they are dealing two dice of damage instead of only one dice, so a club in their hands will deal 2d6 instead of just 1d6. If you get into a fight with a giant, you should be aware that due to the enormous size of giants, they tend to wield enormous weapons. If having rocks and other projectiles chucked at your head doesn’t seem like a great idea, and it isn’t, you might decide it would be better to charge in like a real hero. First, all giants are treated as mobile light catapults with a 20’ range, we talked about this before when we did our deep dive on the frost giant, but just as a reminder, this simply means that they are going to be able to throw rocks at you from very far away, and they aren’t rooted to a single spot, hence the mobile part of their name. Storm Giants still follow the basics of all giants, though there are some interesting things that we will point out. The Storm Giant doesn’t appear until Supplement I: Greyhawk (1975), a full year after the other giants appeared in the original three-book set in Volume 2: Monsters & Treasure (1974). While they weren’t part of the first released giants in the White Box Set of Dungeons & Dragons, their hold over all other giants secures their position as the greatest of their kind. They sit at the top of the giant hierarchy, whether that be one based on strength or the god-ordained Ordning that appears in some worlds. The most powerful of all giant-kind, the Storm Giant is an immense being that towers over almost all others.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |