TLDR Spin dash would be instantly lethal, and if anyone wants to double-check my work, I can provide the raw footage for you to look at.The SEGA Master System versions of Sonic games don’t get much love. As an added bonus, "Rolling around at the speed of sound" would impart an excruciating 234,788 Gs on classic Sonic and 336,040 Gs on Modern Sonic. Even for classic Sonic, the weakest spin dash would be lethal in a fraction of a second. And unfortunately, that's the final nail in the coffin. But the radius of the Spin dash shrinks to 31.3cm, making the G-forces in the spin dash range from 32.8 at its slowest and 236.4 at its highest. While this significantly lowers the top peed of Sonic in Mania (26.83 m/s on the Hydrocity slide), the RPM remains unchanged. Comparing the promotional artwork from Sonic Generations Shows that Classic Sonic is 0.7229 times Sonic's Height. See, this whole time we've been dealing with MODERN Sonic. Yeah, The spin dash would kill you before you could blink. The human body can tolerate 35 Gs for about 0.01 seconds. Let's be generous and use +gx, which is G-force going from front to back. The above image is a graph of how many Gs a human can tolerate for a given time. Plugging in our fastest and slowest RPM, and knowing Sonic's radius is 44.8 cm, we can plug this in and see that the range of G's Sonic experiences in a spin ranges from 46.9g at the lowest and 338.4g at the highest. The formula for G-forces in a spinning centrifuge is listed as (1.118 x 10 -5) x (radius in cm) x RPM 2. The danger is the G-forces Sonic experiences. Just like in Sonic 1, slightly over a tenth of the speed of sound. Using a static foreground waterfall as reference in this scene, I found that Sonic is going a whopping 37.28 m/s, at 821.74 RPM. In Hydrocity Act 2, there is a slide that rockets Sonic across the water so fast the camera struggles to keep up. Super Drop/spin dash takes 0.267 seconds, 19.14 m/s, 423 RPM, andĪ super sonic, fully charged spin dash clocks in at 02 seconds, so 25.5 m/s and 564 RPM.īut this is NOT the fastest Sonic goes in Sonic mania. We get the following results:įirst off, drop dash and spin dash are the exact same, so we will cover both of those at the same time.ĭrop/spin dash takes 0.367 seconds, to reach the pole, travels at 113.92 m/sec, and is therefore clocking in at 306 RPM.Ī fully charged spin takes 0.23 seconds, so 21.88 m/s and 483 RPM. In Studiopolis act 1, I used my Youtube channel's recording software to do frame-by-frame analysis on how long it took for Sonic to get from the starting point to the first lamppost(a distance of 510.47cm, or 1.88 full revolutions of the spin dash) under 6 different conditions: A spin dash with one button press, A fully charged spin dash, and a drop dash, both as normal Sonic and as Super Sonic. Now that we know exactly how big the world is, we can figure out Sonic's Spin speed. This means that Sonic's spin dash is a circle with height 86.69cm and a circumference of 272.2cm. Performing pixel measurements on his sprite in mania shows us that each pixel is 2.89cm 2. As we know from the Game Theory Video on how fast Sonic is, Sonic is 43.2 inches, or 109.72 cm. To understand the mechanics of the spin/drop dash attack, we need to first understand exactly how fast Sonic is moving in Sonic Mania. For those of you who don't want to read, Yes, Yes it is.īut that alone does not a theory make.
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